![]() ![]() I assume the Fame mechanic was designed in part to help combat some of the issues described above, as it helps to simplify the problems. *Should the point of the AI be to beat the game themselves, or to provide the player with a good experience? This gives the player more flexibility in how they play the game as the bonuses the AI receives aren’t so big from the start.Īdaptive Bonuses: Once the player starts to snowball, the bonuses the different AI receive depend on the type of game they’re playing (a military focused AI might receive a reduction in cost to making units, etc.) There are mods for Civ VI and Endless Legend that increase the bonuses the AI gets as the game progresses rather than give a constant flat rate from the beginning. *A couple interesting ways to combat the player snowballing against the AI and creating a boring endgame: *How do you combat the player snowballing against the AI without frustrating the player? *It’s difficult to combat snowballing in 4X games and the endgame can become boring after you have snowballed, especially if you are going for a peaceful victory condition. This reduces the number of viable strategies, which makes the play experience less flexible/fun. *The bonuses that the AI receives to make up for their suboptimal play can be so large on the highest difficulty setting that it forces players to play a certain way to combat these bonuses. I watched an interesting video recently called AI and Difficulty in 4X Games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |